A downloadable game
Updated 6/12/2018 (v1.3)
Player now has health based on difficulty. Also working on a mac build.
View full updated features at:
Online multiplayer coming soon.
A laboratory conducting human experiments goes into lock down. With rescue on the way, you must learn to monitor the outbreak and communicate with security in order to survive.
Includes 3 maps and 8 unlockable music tracks.
This is the Control Room.
...This is the most secure room in the bunker, so as long as you do your job you should be able to keep us all safe, but if it comes down to it, we have a security pistol for you over here. Again, this should only be used as a last resort. Well, I’ll leave the rest to you, techy. Remember, keep your eyes on the cameras. If you need anything, you can use the intercoms to reach me.
Created by: https://twitter.com/CajjiDev
Music by: https://soundcloud.com/alex-lape-a
Gameplay video by: https://www.twitch.tv/childishaf
Click download now to get access to the following files:
- Patch notes42 days ago
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Thanks for playing Raithias! The tutorial could definitely be better, I've seen some people have a bit of difficulty understanding it- but I also didn't want winning to be as obvious on the first try, that way the player is able to experiment and strategize over a few tries :).
already creepy af
but it could have some more levels
Thanks Moroneer! Hmm, it wouldn't be too much work for me to create some new map layouts, although they would have to be in the lab until I have time to create more environment assets :O.
This game is great and the atmosphere made while playing in the dark is a bit scary.
I like how you have squads you can control to take care of the SCP's. I love how when the monsters attack the electrical room, everything goes dark, and that really gets my heart going during the game.
this game is great but I have a few complaints.
1) not enough maps
2) engineer is op and assault is under-powered, it'd be nice for it do be more balanced
3) no multiplayer. (i dont blame you for that considering that multiplayer is probably hard to implement)
When you do add multiplayer it would be cool to have a 4 man lobby each person with his/her own squad. And it would also be nice if you could find a way to make the multiplayer a little more global, instead of local. (just throwing out some ideas i had)
anyway i love this game and cant wait for what your'll add in the future.
Thanks! Really glad to hear you enjoy the game :). I had a lot of ideas for more maps with vastly different environments and experiences, but because I'm solo developing and currently enrolled in my co-op term, I only have a few hours per day to work on the game :(.
However, I am currently working on multiplayer that will have a lot more side objectives in a larger map and can be played by 2-16 players per room. You can choose to join random rooms or create password protected rooms if you'd like to try beat it with your buddies. It's hard to predict when it'll be done, but I've made a lot of progress on it and am trying to release it as soon as I can (before people lose interest lol).
Thanks a lot for the feedback too! I try to release updates while I work on multiplayer, so I'll at least have the soldiers balanced by the next update :).
RED ALERT! THE JUICE IS LOOSE!
SECURE THE JUICE! Really glad to see how much fun you had with the game, Oracle! I especially liked 16:08 ;).
I was difficult to control myself when playing this game, highly addictive comes to mind.
I don't really play strategy games and know I why but Control Room was something else, funny, scary and like I said just above, HIGHLY addictive.
Awesome! Glad you enjoyed it DrRemarkable :). Maybe one day you will be able to build a house.
Cajji I hope you can make it so you can play it on the mac (I really want to play it!)
That's something I thought about, but couldn't test when I first released the game. I'll see what I can do and release a Mac build ASAP. Thanks Guusco!
You should be able to hold the left mouse button down and continuously fire without having to press the mouse button again, also you should have more health this way you can fight.
It says it cant run on my pc. Why is that?
There should be more graphic options because my pc runs like a potato
Would definitely like to make it as accessible as possible! Do you have the lighting and character quality set to low? And is it consistently lagging, or only at some parts?
Gave it a go...
Thanks for playing StepVibes! The music was actually made by a friend of mine with his soundcloud in the description if you wanna hear more LOL. Sorry you didn't like the gameplay as much, but the video was still very entertaining!
A great idea and a good implementation too. Especially the control panel was easy to use and generally the controls are all well. The atmosphere is really chilling, like when you hear gunshots from other rooms.
I'd like to invite this game to our contest, the Game Development World Championship!
THIS GOT OUT OF CONTROL! | Control Room
i thought this game was awesome but terrifying!! the sounds they make when running and breaking through doors! this was great! the squads should of protected me but they failed XD i should of protected them but i failed XD other than that, really amazing game! great job on creating this!
Thanks a lot Jay! Great video, glad you liked it and found it terrifying LOL. It's a hard game, but once you get the hang of it even Insane is possible ;).
Your game is awesome! Very well made, very challenging. I'd love to see other types of units for both the soldiers and the monsters, as well as some issues to fix other than just transmission, but this game is amazing and I love it. Can't wait to see what you do next!
And now a video to show you how it went for me!
Thanks a lot NathanBlake! I noticed you had unlocked the Fallen track, congrats on the win ;). Having other soldiers, monsters, and issues would certainly be a cool idea, I'll definitely see what I can whip up. Thanks for playing!
Thank you! Yeah While testing I beat an easy mode and then never had so much luck again! haha! I really do love your game and I'm excited to see where it goes. I have a generally good eye for what has potential to make it bigger and the potential is here! Just have to get the word out there!
I like the idea that the game runs on, but I feel like the 4 ai squads dies way to fast. It'll be helpful to bump the damage they put out just a tiny bit. Barring that, push their hp up more. Or you can put in another terminal that allows you to upgrade your ai squads based on how long they survived. In any case, this game it's really interesting and I wanna see more on this.
Thanks, Levont! Great video and really appreciate the feedback! Those are some good suggestions and will be worked into the next update :).
Awesome video EyeDisconnected, really glad you liked it! You did actually play it as it was intended :). Even though there's an objective, the game is designed to be played in whatever way the player finds most fun- kinda like obeying traffic laws in GTA.
Really cool game. I love horror style games when you have a squad. The graphics are solid and it's got a very intense atmosphere. One thing i would change is how the A.I shoots. i had it where everyone firing at one enemy couldn't kill him till he killed a guy.
That was awesome LOL. Glad you were able to win and unlock a track! I got worried when you were down to the last 30 seconds or so. The soldiers being bad shots is definitely a comment I get a lot, so I'll try make them a bit smarter in the next update ;). Thanks for playing ProofreadFire!
I think I'm just bad at the game, but I want to think it's just hard. I really like the concept of ordering squads around, but we got slaughtered every time. There did seem to be an occasional issue where friendly ai couldn't hit the enemy ai because they were too close, but I don't have enough footage to confirm. My one real piece of feedback would be to consider adding some more of the horror vibe. The dark hallways during bunker shutdown are really creepy, it'd be awesome to see more if that atmosphere.
Really liked the Let's Play! It's always fun to hear when people enjoy the game. It's true, the game is very hard- probably too hard at the moment. I really appreciate your feedback, critiques and suggestions. The game, while considered to be complete, is also in a very basic form and has a lot of room for improvement. As such, your feedback will be used to guide the development of future updates :).