A downloadable game for Windows and Linux

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Updated 9/3/2018 (v1.5)
"Bug fixes"
Fixed issues with multiplayer spectating after escaping, tutorial not working, and a transmission issue in Sanction. 

Let me know if you experience any issues, or have feedback!


View full updated features at: 
https://cajji.itch.io/control-room/devlog/36963/patch-notes


CONTROL ROOM


A laboratory conducting human experiments goes into lock down. With rescue on the way, you must learn to monitor the outbreak and communicate with security in order to survive.


Single player - Includes 3 maps and 8 unlockable music tracks.

Multiplayer - Includes a new map, new content, and 2 unlockable music tracks.


This is the Control Room.

...This is the most secure room in the bunker, so as long as you do your job you should be able to keep us all safe, but if it comes down to it, we have a security pistol for you over here. Again, this should only be used as a last resort. Well, I’ll leave the rest to you, techy. Remember, keep your eyes on the cameras. If you need anything, you can use the intercoms to reach me.


Created by: https://twitter.com/CajjiDev

Music by: https://soundcloud.com/alex-lape-a

Gameplay video by: https://www.twitch.tv/childishaf

Download

Download NowName your own price

Click download now to get access to the following files:

ControlRoom_v1.5.zip 51 MB
ControlRoom_v1.5_OSX.zip 57 MB

Development log

Comments

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(+1)

When are we going to see new multiplayer maps soon?

Hey Scrubz!
I haven't been working on Control Room lately because it hasn't been getting as much attention as it did when it first released. If enough people were interested I'd certainly be willing to add more maps, but at the moment it seems I'm better off trying to release other projects I have on the go.

Alright

(+1)

The tutorial is broken in 1.4 version and the multiplayer breaks when 1 person escapes

(1 edit)

Ah shit, good catch. Do you happen to remember what happened when 1 person escaped? It's hard for me to test because my playtest buddy is on vacation :(.

Edit: Think I might have caught it. Looks like spectating is messing up? Looking into it now.

(+1)

Hey CAJI, its been a while since an update and i was just wondering how things are coming along? Are you making new maps? Are you hard at work on multiplayer? Maybe new units?

Its just i really want to see how this game progresses but there's been nothing to update me on the situation so i'd be cool if you responded. Anyway hope progress is going well and i hope to read from you soon.

:)

Hey ct, it's both surprising and awesome to hear that you've been waiting for updates! I meant to release the multiplayer update last week but had to post-pone it due to a short vacation. Currently I'm just sorting out some bugs but am hoping to have the multiplayer update released tomorrow :)!

I don't expect the multiplayer lobby to be very active, but hopefully it'll provide a fun experience for those that wanna play with a group of friends at the very least. From what I've managed to playtest with a friend, I've certainly found it to be quite fun.

(+1)

Cool, cant wait for the update to come out to play with other people online.

:D

(+1)

Had fun with this one! Curious to see how you'd implement multiplayer, there may not be enough content to warrant it yet. But the game was well done, loved the sound design especially, and the simplicity of the core mechanics. Needing to repair the transmission to continue the countdown is a smart way to break up the monotony.

Shooting wasn't so great, but my main issue was how small the cameras were to click on. Also the responsiveness of the units since they would sometimes not go to the location unless I was clicking exactly on a precise spot. Would love to see a little more wiggle room with the clickable area. Tons that could be expanded here, but don't add too much. A part of its charm is that it isn't cluttered. Will probably go back and play it to see how it ends when you win since I didn't have time. Good job!

LOL, awesome video tenchfroast. Thanks for playing!
Really appreciate the thorough feedback! For multiplayer I've added a couple extra things to do around the lab so there'll be more purpose for each player; planning to have that released before the end of August :). I hope to add more content and polish to the single player, but have been putting my efforts towards the multiplayer update at the moment. Thanks again!

(+1)

I enjoyed a different look on horror. Having to focus on strategy while having a horror aspect is interesting. The music and, sounds were great. The theme tied in well. The only thing I would have to say needs work is the tutorial of how to play and, what would be best for a "newbie" winning condition. Like lets say so many engineers vs so many assault would be good so a player can pick up on how to win or, survive better. I think the tutorial wasn't the easiest to understand. It's a great game though!

Thanks for playing Raithias! The tutorial could definitely be better, I've seen some people have a bit of difficulty understanding it- but I also didn't want winning to be as obvious on the first try, that way the player is able to experiment and strategize over a few tries :).

(+1)

already creepy af

but it could have some more levels 

Thanks Moroneer! Hmm, it wouldn't be too much work for me to create some new map layouts, although they would have to be in the lab until I have time to create more environment assets :O.

(+1)

9/10 game

This game is great and the atmosphere made while playing in the dark is a bit scary.

I like how you have squads you can control to take care of the SCP's. I love how when the monsters attack the electrical room, everything goes dark, and that really gets my heart going during the game.

this game is great but I have a few complaints.

1) not enough maps

2) engineer is op and assault is under-powered, it'd be nice for it do be more balanced

3) no multiplayer. (i dont blame you for that considering that multiplayer is probably hard to implement)

When you do add multiplayer it would be cool to have a 4 man lobby each person with his/her own squad. And it would also be nice if you could find a way to make the multiplayer a little more global, instead of local. (just throwing out some ideas i had)

anyway i love this game and cant wait for what your'll add in the future.

 :D

Thanks! Really glad to hear you enjoy the game :). I had a lot of ideas for more maps with vastly different environments and experiences, but because I'm solo developing and currently enrolled in my co-op term, I only have a few hours per day to work on the game :(.

However, I am currently working on multiplayer that will have a lot more side objectives in a larger map and can be played by 2-16 players per room. You can choose to join random rooms or create password protected rooms if you'd like to try beat it with your buddies. It's hard to predict when it'll be done, but I've made a lot of progress on it and am trying to release it as soon as I can (before people lose interest lol).

Thanks a lot for the feedback too! I try to release updates while I work on multiplayer, so I'll at least have the soldiers balanced by the next update :).

(+1)

RED ALERT! THE JUICE IS LOOSE! 

SECURE THE JUICE! Really glad to see how much fun you had with the game, Oracle! I especially liked 16:08 ;).

(+1)

I was difficult to control myself when playing this game, highly addictive comes to mind.

I don't really play strategy games and know I why but Control Room was something else, funny, scary and like I said just above, HIGHLY addictive.

Awesome! Glad you enjoyed it DrRemarkable :). Maybe one day you will be able to build a house.

(+1)

I hope so, it's been my life long dream since playing your game. 

(+1)

Cajji I hope you can make it so you can play it on the mac (I really want to play it!)

That's something I thought about, but couldn't test when I first released the game.  I'll see what I can do and release a Mac build ASAP. Thanks Guusco!

(1 edit) (+1)

You should be able to hold the left mouse button down and continuously fire without having to press the mouse button again, also you should have more health this way you can fight.

Noted; will definitely include in the next update :). Thanks for the feedback!

It says it cant run on my pc. Why is that?

(+1)

ok nevermind! got it working.

There should be more graphic options because my pc runs like a potato

Would definitely like to make it as accessible as possible! Do you have the lighting and character quality set to low? And is it consistently lagging, or only at some parts?

(+1)

I set everything to low and only in some parts of the map causes lag

Hmm, I'll definitely have to look into that. Thanks!

(+1)

Gave it a go...

Thanks for playing StepVibes! The music was actually made by a friend of mine with his soundcloud in the description if you wanna hear more LOL. Sorry you didn't like the gameplay as much, but the video was still very entertaining!

(+1)

A great idea and a good implementation too. Especially the control panel was easy to use and generally the controls are all well. The atmosphere is really chilling, like when you hear gunshots from other rooms.

I'd like to invite this game to our contest, the Game Development World Championship!

Thanks for the invite, I'll check it out!

Alright, thanks for your interest!

(+1)

THIS GOT OUT OF CONTROL! | Control Room

i thought this game was awesome but terrifying!! the sounds they make when running and breaking through doors! this was great! the squads should of protected me but they failed XD i should of protected them but i failed XD other than that, really amazing game! great job on creating this!
(+1)

Thanks a lot Jay! Great video, glad you liked it and found it terrifying LOL. It's a hard game, but once you get the hang of it even Insane is possible ;).

(+1)

Your game is awesome! Very well made, very challenging. I'd love to see other types of units for both the soldiers and the monsters, as well as some issues to fix other than just transmission, but this game is amazing and I love it. Can't wait to see what you do next! 


And now a video to show you how it went for me! 

(+1)

Thanks a lot NathanBlake! I noticed you had unlocked the Fallen track, congrats on the win ;). Having other soldiers, monsters, and issues would certainly be a cool idea, I'll definitely see what I can whip up. Thanks for playing!

Thank you! Yeah While testing I beat an easy mode and then never had so much luck again! haha! I really do love your game and I'm excited to see where it goes.  I have a generally good eye for what has potential to make it bigger and the potential is here! Just have to get the word out there!

(+1)

I like the idea that the game runs on, but I feel like the 4 ai squads dies way to fast. It'll be helpful to bump the damage they put out just a tiny bit. Barring that, push their hp up more. Or you can put in another terminal that allows you to upgrade your ai squads based on how long they survived. In any case, this game it's really interesting and I wanna see more on this.

Thanks, Levont! Great video and really appreciate the feedback! Those are some good suggestions and will be worked into the next update :).

(+1)(-1)

This Game Is AWESOME...Great Job

Awesome video EyeDisconnected, really glad you liked it! You did actually play it as it was intended :). Even though there's an objective, the game is designed to be played in whatever way the player finds most fun- kinda like obeying traffic laws in GTA.

(+1)

Really cool game. I love horror style games when you have a squad. The graphics are solid and it's got a very intense atmosphere. One thing i would change is how the A.I shoots. i had it where everyone firing at one enemy couldn't kill him till he killed a guy.


That was awesome LOL. Glad you were able to win and unlock a track! I got worried when you were down to the last 30 seconds or so. The soldiers being bad shots is definitely a comment I get a lot, so I'll try make them a bit smarter in the next update ;). Thanks for playing ProofreadFire!

(+1)

I think I'm just bad at the game, but I want to think it's just hard. I really like the concept of ordering squads around, but we got slaughtered every time. There did seem to be an occasional issue where friendly ai couldn't hit the enemy ai because they were too close, but I don't have enough footage to confirm. My one real piece of feedback would be to consider adding some more of the horror vibe. The dark hallways during bunker shutdown are really creepy, it'd be awesome to see more if that atmosphere.

(+1)

Hey CoalFire,
Really liked the Let's Play! It's always fun to hear when people enjoy the game. It's true, the game is very hard- probably too hard at the moment. I really appreciate your feedback, critiques and suggestions. The game, while considered to be complete, is also in a very basic form and has a lot of room for improvement. As such, your feedback will be used to guide the development of future updates :).

Always happy to hear the feedback is of use!