I'm sad to hear that you wont be updating Control Room anytime soon, but I completely understand the reason why you won't. Good luck with your career, and I'll be waiting ever patiently for you to return, But don't feel rushed to do so.
Update v1.62 (5/2/2019) "Bug fixes and difficulty balancing (again)"
-Single player squad count depends on difficulty again
-Fixed invincible infected bug in multiplayer
-Added loading screen when returning to menu
-Removed "Return to Room" option from multiplayer
The State of Control Room
Hey! I'm amazed by the positive and long-last reception that Control Room has gotten since its release. It's a project that I created while juggling school and work because it was something that I was super excited to work on- and that excitement still exists! However, because I'm currently working full time and trying to find ways to support myself financially, I cannot afford to spend time on Control Room at this moment. In fact, when I do get around to adding major Control Room content, I've decided that I want to restart development and create something much, much better. While I do think Control Room is a great game, it was developed when I was much less experienced as a developer, especially now that I've gained professional experience in my field. I decided to release this update to celebrate reaching 200 itch followers and to show my appreciation to those who have been supporting me! I was hoping to add more with this update, but it became too much effort to implement into the game's existing framework.
To make things short, I haven't had the time to update Control Room lately, but I do have plans to take it up a couple hundred steps when I do. It'll just require a lot of time and effort. Thank you to everyone who enjoys the game and those who have stuck around for updates!